A Brief Review of Octopath
I'll keep this short. I've only just bought Octopath Traveler two days ago. I've got almost eight hours into it already. Considering the obligations I've had over the past few days, I consider that a large amount of time. I've enjoyed every minute of it, aside from a particularly frustrating boss fight.
I downloaded the demo some six-ish months ago to give it a try. The art style for the trailers I'd see looked so good, I wanted to see if it'd be something I'd actually play. Traditionally, I haven't cared much for turn-based, “old school” RPG combat. Even during the demo, I enjoyed the combat. I don't know if I just didn't understand it as a kid and do now, or if my tastes have changed, or if I just don't care because the effects and things are so fancy pants now that it distracts me from a combat style I still wouldn't enjoy in most circumstances. Either way, I' m loving the combat. I love the Vulnerability and Break system; every hero I've had the pleasure of playing with so far has interesting and different combat skills. Path Actions are unique and clever and add some interesting twists to the gameplay. Thus far, some of them seem to be much more useful than others, but nonetheless, I enjoy them all. The world is huge and gorgeous and contains so many areas off the beaten path and even hidden areas that become fun little puzzles to figure out how to get to.
I guess I can't really say enough good stuff about the game. I am really, really loving it. I can't wait to complete more story quests for all of the characters. With that, I'm off for more Octopath.